IEEE Sri Lanka Section — Advancing Technology for Humanity

HaXtreme 3.0

October 5, 2024 · 3:30 AM - 11:00 AM @ IS Department, Galle, Faculty of Engineering

Description

INTRODUCTION HaXtreme 3.0, organized by the CS Student Chapter of the IEEE Student Branch at the University of Ruhuna, serves as a platform to enhance coding skills and foster collaboration among students. Designed to prepare participants for the globally recognized IEEEXtreme competition, HaXtreme 3.0 challenges students with a series of demanding programming tasks in a highly competitive environment. This year, the event was elevated to an inter- university competition, welcoming students from both state and private universities across the country. In the lead-up to the final event, a Pre-hackathon was held to select top performers from the University of Ruhuna while offering participants hands-on practice and collaborative workshops. These efforts laid the foundation for the intense final round, where students showcased their technical expertise, creativity, and problem-solving abilities. This introduction highlights the event’s objectives, challenges, and outcomes, emphasizing the importance of nurturing coding talent and fostering innovation in an increasingly technology-driven world. EVENT OBJECTIVES AND GOALS • HaXtreme 3.0 aimed to challenge participants with diverse programming problems, fostering creative and innovative solutions. • Create an environment for participants to collaborate, share knowledge, and work together to tackle complex challenges effectively. • HaXtreme 3.0 equipped participants with the skills and confidence to excel in competitive programming events like IEEEXtreme. PROCESS SUMMARY The HaXtreme 3.0 competition, organized by the CS Student Chapter of the IEEE Student Branch at the University of Ruhuna, aimed to enhance coding skills and foster collaboration among students. This coding competition took place on October 5th and featured a duration of six hours, during which participants tackled a series of challenging programming tasks. A pre-hackathon competition was conducted exclusively for students of the University of Ruhuna to identify top-performing teams. This preliminary round provided participants with an opportunity to sharpen their skills ahead of the final event. The top-ranked teams advanced to compete in the main competition, which brought together students from universities across the country, including both state and private institutions. The HaXtreme 3.0 competition served as an essential practice session for the upcoming “IEEEXtreme” event. Participants were tasked with solving a variety of coding challenges that tested their problem-solving abilities and technical knowledge. Collaboration and teamwork were crucial as students worked together to develop innovative solutions and optimize their code. As the competition progressed, teams engaged in intense brainstorming sessions, utilizing their programming expertise to tackle each challenge. The atmosphere was charged with excitement and determination as participants sought to demonstrate their skills and achieve victory. Ultimately, HaXtreme 3.0 proved to be a thrilling test of coding prowess and teamwork. With the experience gained from this competition, students prepared themselves for future challenges, showcasing their dedication to excelling in the field of computer science and engineering. PRE-HACKATHON The HaXtreme 3.0 Pre-Hackathon was an exclusive event for University of Ruhuna students, serving as a qualifying round for the main HaXtreme 3.0 competition. The Pre-hackathon provided an opportunity for students to showcase their coding and problem-solving skills in a competitive environment. Participants worked through a series of challenging programming tasks designed to test their technical abilities and teamwork. Following an intense competition, the top 40 teams were selected to advance to the HaXtreme 3.0 final competition. The Pre-hackathon not only fostered enthusiasm and skill development among participants but also set the stage for an exciting main event. Date - 02/10/2024 Start time - 2.45 PM End time - 5.30 PM No. of teams participated - 56 Guidelines for Pre-hackathon Team Composition: 2 or 3 undergraduate students exclusively from the University of Ruhuna. Registration Process: Team leaders are responsible for submitting the registration form for the entire team. Competition Focus: Tasks will center around algorithms and data structures. Consistency Requirement: The same team members must participate in both the intra-university hackathon and the grand final competition. Tasks Tug of War - 1 Matrix of Destiny Find the Valid Range Magical Stones with Super Powers The Balance Room Pattern Guardians Optimal Weight Removal FINAL COMPETITION HaXtreme 3.0, the final competition, brought together talented coders from the University of Ruhuna and various other state and private universities across Sri Lanka. The event, hosted at the Faculty of Engineering, was a highly competitive platform where teams showcased their problem-solving skills in preparation for the IEEEXtreme competition. Participants demonstrated outstanding collaboration and coding abilities, making the competition a dynamic and exciting experience for all involved. HaXtreme 3.0 continues to foster a strong coding culture among Sri Lankan undergraduates. Date - 05/10/2024 Start time - 9.00 AM End time - 4.30 PM No. of teams participated - 72 Guidelines for Final Competition Team Composition: Teams: 2 or 3 members. Participant Eligibility: Must be undergraduate students. Each team represents one university. The university must have an IEEE branch. Registration Process: Team leaders submit the registration form for the entire team and all team members' details required in the form. Selection Criteria: Priority based on registration order (first come, first served). Competition Details: Competition tasks focus on algorithms and data structures. Tasks Shooting Guns Treasure Hunt in the Dungeon The Path to Challenge X Photo View Layout Tower of Blocks Painting Challenge The Game of Survival Ranks Moving Robot String Pool Problem Squid game AC Challenge Marble Masters: The ‘AIM‘ Escape the Glass Room Infinite Chessboard Challenge Sugar Honeycomb Survival Coins Challenge Squid Game Cryptography Challenge Deadly Blades Path Squid Game Ladyrinth Code Restoration Challenge Shattered Paths: The Glass Bridge Challenges Crafting a Mask for the Final Game Final Squid Game

Agenda

Agenda - Final Competition Time Event 8.00 - 9.00 Registration Inauguration Ceremony 9.00 - 9.10 Welcoming Audience (Event Introduction) Intro video Welcome speech 3 min Partnership Advertisements 5 min Advisor speech *(5 min) 7 min Buffer Time Competition 9.25 - 9.30 Explaining guidelines (5 min) 9.30-15.30 Hackathon (6h) 5 min Break (5 or 10 min) 5 min Buffer Time Closing Ceremony 15.40 - 15.47 pm Welcome audience (2 min) Day Recap (5 min) 15.47-15.50 pm Sponsor Advertisements 5 min Guest speech Agenda - Final Competition 10 min Speech of Sponsor 5 min Buffer Time 16.15 - 16.25(10 min) Prize awarding (10 min) 16.25-16.30 Souvenirs awarding (5 min) 16.30-16.35 Vote of Thanks (5 min)

IEEE Sri Lanka Section